Name:  Deethan Vajek     13 4 2   Alignment: CG       Date of last Edit: 10-Feb-06       Current Game Date:  
Race: Halfelf [Half Drow!] STR 13   Attack +0 Damage +0 Load 45 Max Load 140 Open Doors 7 Bend Bars 4%   11th Kythorn 1356  
Class: Wizard Thief DEX 18   React +2 Defence -4 Missile +2    
Level: 2 3 CON 16   HitP +2 Shock 95% Survival 96% Poisen Save +0 Regeneration Nil      
Sex: M INT 16   Lang 5 % to learn spell   70%       Spell Level 8th Immune:  -    
Religion:   WIS 7                            
God:     CHR 10   Hench 4 Loyal +0 React +0                    
Racial Benefits: Infravision to 60'     Proficiencies: 9 Stat Slots Equipment:     Magic Items:                
30% resistant to sleep and all charm-related spells Tumbling Dex 1 Armour   House Selaed Insignia Broach (allows one to see in one's own magical darkness)  
Detect secret or concealed door    1 on a d6   Survival (underground) Int 0  Leather   The Sceptre - only known property - to do a "hold person"  (and Dispel Magic?)  
Detect secret door if searching for it    1-2 on a d6   Weathersence Wis(-1) 1  Piwafwi (provides +6 to saving throws v fire)                             at the mental command of the wielder.  
Detect concealed door if searching for it    1-3 on a d6   Disguise Chr(-1) 1   (also provides 75% chance of Hiding in Shadows) Potions Weapons  
Detect grade or slope or new tunnel/construction    1-3 on a D6   Blind-fighting  - 2   (Not normally worn except when trying to hide etc) Greek Fire (x 1) Good quality dagger  
Detect sliding or shifting walls/rooms   1-2 on a D6   Juggling Dex(-1) 1 Bloodstone Ring (from his mother)   Potion of Haste Black Bladed Sabre  
Detect Stonework traps etc,     1-2 on a D6   Swimming Str 1     Potion of Strength  
Determine aproximate depth underground    1-2 on a D6   Spellcraft Int(-2) 1 Satchel Bag Weapons   1 vial of healing (dark yellow liquid)  
If under-ground/out of day-light, can cast a 5' radius globe of darkness.        4 sets of clothes Throwing Dagger (belt sheath) Treasure (From Fathesque's house)  
        …it does not work in daylight, and can only be used 3 times a day. Languages:   R/W Slots  A blanket Throwing Dagger (wrist sheath)   A small crystal decanter with a glass stopper (5" x 3")  It has some colourless liquid in it.
       …when cast, it lasts 1d6 rounds.   Common Y 0  3 candles Throwing Dagger (small of back)   A small wooden (presumably jewellery) box (6" x 4" x 3") closed with a clasp  
Class Benefits:       Drow Y 0  A whet stone Throwing Dagger (boot sheath)   An ornate silver handled hair brush.  There are some hairs still in the brush.
 
           Flint & steel Throwing Dagger (boot sheath)   A long curved dagger (blade 10" long), with a very fine inlaid metal handle.
    Drow Sign Language Int 1  Quill & small pot of ink Pouch of caltrops (x2)                                                                             The pattern on the blade is like this:  
               Spellbook Sling & 25 x bullets  
          Non Wpn Proficiency Slots Unused: 0  Parchment (x4)                        
  Saving Throws: (Base) Bonus Appearance: Black Skin,   Rogue Skills:     Base Add Total
    Paralysation/Poisen/Death: 13   Age: 18 Yrs. 3 Mths.   Backstab Multiplier: x2   Climb Walls: 60% 10 70%
            Rod/Staff/Wand: 11 10 Height: 5 Feet 8 Inches Add to Base %     Read Languages: 0% 0 0%
Hinderances:         Petrification/Polymorph: 12   Weight: 9 Stone 10 lbs 60 points for 1st Level,   Hide in Shadows*: 30% 25 55%
    Breath Weapon: 15   Eyes: Blue, but seem to glow with reflected light   30 points per extra level   Move Silently*: 40% 20 60%
      Spell: 12 11 Hair: Long and Black, and slghtly curly           Total Points to Add: 120   Pick Pockets: 35% 5 40%
    Experiance:   Level   Current XP Needed   Next Level   Total Base Points: 215   Find/Reove Trap: 10% 15 25%
      Wizard 2   4235 765 (+10%) 5000   Overall Total: 335   Open Locks: 25% 45 70%
              Thief 3     3970 1030 (+10%) 5000   Actual Total: 335   Hear Noise 15% 0 15%
Money:   Combat: Armour: Leather Base AC: 8 Bonuses:   -4 (Dex)       Final AC: 4   Thac0 19 HP      
      Prof / # of Wpn         Damage   Range 19      
9sp, 5cp Weapon Name   Spec? Attacks Speed Attack Modifiers Small Large Damage Modifiers P-Blank Short Medium Long 18      
2gp Throwing Dagger P 2 2 +2(dex) 1d4 1d3   - 10 20 30 14      
Pouch from Assassin Dagger   P 1 2         1d4 1d3       -  -  -  -        
48pp Scimitar NP       -3(N-Prof)       -  -  -  -        
                                             
From Corpse in pit trap                                  
~700gp                                            
                                   
                                             
                                 
                                             
Notes:   I have given you a +1 to your saving throws versus Spell, Rod/Staff/Wand - due to your heritage.                    
Wizard Spells: 2x1st * I have upped the base scores for these by 10% for HIS and 20% for MS, due to your heritage.          
  *  Note also that you still have one weapon proficiency slot free...