Chapter One - Life's Bazaar
DAY ONE
The Accosted Priest
Walking the streets of Cauldron, the party (made up of Kollin,
Zephaniah, Aoife, Rohuland Gralabaster and
Brother Antoninius, interrupt the mugging/intimidation of Ruphus
Laro (a 19-year old cleric of the local church of St. Cuthbert), scaring
off the three male muggers after a brief affray. A mysterious
woman with the same black & white painted face that the muggers had
also- someone does not want the Church of St. Cuthbert involved in an investigation
to find four missing children (Deakon, Evelyn, Lucinda, and Terrem)
from the local orphanage.
The Church of
St. Cuthbert
Returning Ruphus to the Church of St Cuthbert, the group meet Jenya
Urikas, the acting High Priestess, who thanks the party for helping
Ruphus, and asks them to help find out about the missing orphans. A clue was
a divination cast from a holy mace: "The locks
are key to finding them. Look beyond the curtain, below the cauldron. Beware
the doors with teeth. Descend into the malachite hold where precious life is
bought with gold. Half a dwarf binds then, but not for long."
The group go search for information on the attackers, finding some in the Slippery
Eel Tavern - the painted faces indicated that the Last Laugh Thieves Guild were
behind things.
The Lantern Street Orphanage
At the orphanage, the group met the orphanage's headmistress. Gretchyn.
She indicated that the Town Guard had already investigated, along with a couple
of half-elf investigators working on behalf of the Lord Mayor (Fario
Ellegoth and Fellian Shard).
The group do some questioning and "look around", managing to get a
"confession" out of Patch the caretaker. He works for the
Last Laugh, and had a contact there - Revus Twindaggers, who had paid
him to keep an eye on one of the children (Terrem Kharatys). They also
find out that the locks were made by Keygan Ghelve, a local locksmith.
Afterwards, Kollin goes back to the alley where Ruphus was mugged, and manages
to track down the three muggers - amazingly, the trail seems to lead towards
the entrance of the town guard barracks! After dossing the remainder of the
night at Zephaniah's parent's place.
DAY TWO
The next morning the group visit the Church of St, Cuthbert again, and pick
up a list of the people kidnapped over the recent weeks. They also visit the
Lord Mayor's office, and get a similar list from him. They visit the Tax Collector's
office, and try to get info on the Kharatys family to no avail. They also ask
around, trying to find out who the Fario and Fellian half-elves were, and only
find one shop-keeper who thinks he recognises the name as a pair of adventurers.
Ghelve's Locks
Here, the group meet the gnome locksmith (Keygan
Ghelve), who confesses that his rat familiar was kidnapped and is being
held hostage. Keygan had made a set of skeleton keys that would open any of
his locks in the city. The kidnappers live in the "ruins of Jzadirune"
- a small abandoned underground gnome enclave whose entrance is via the locksmith's
shop. One of the kidnappers was in the back-room of the shop - a tall hairless
creature with grey skin that was very good at hiding. Having dispatched the
"tall one" (skulk) as Keygan had called it, the group prepare to follow
the trail and descend into the depths. At some point, Fario and Fellian meet
up with them, and join them in this dungeon delve!
Vanishing in Jzadirune
Descending into the dark, the group work their way through the dungeon, over-coming
gnomish illusions, traps, "raggamoffyns" and other automatons before
retreating back up to Cauldron and the Church of St Cuthberts to rest and get
healed.
DAY THREE
Returning to the dungeon, they search further, before again breaking to "come
up for air".
DAY FOUR
Further exploring after coming back up to Cauldron to sell stuff, then descend
again an hour later - where they meet a grell and a "small one" (dark
creeper)- who they interrogate, finding out that the Skulks are mostly responsible
for the kidnapping. The small one introduces them to Yuathyb, his leader,
who tells them about Kazmojen, the half-troll, half dwarf slaver behind
the kidnappings. Yuathyb tells the group how to get down to the Malachite Fortress
- where Kazmojen resides. They also find the skulk that has the three skeleton
keys, a chest mimic that was holding the rat familiar of Keygan. They return
to Cauldron.
DAY FIVE
Zephaniah awakes to find that he has succumbed to the Vanishing curse, and the
group go to the Church of St Cuthberts to get a remove curse (They estimate
4 days for it to take effect and restore him to opacity). Lady
Taryn asks to join them, wishing to help in the rescue
of the children. (OOC: A new PC)
DAYs SIX, SEVEN, EIGHT and NINE.
Zephaniah stays at home an recovers from the Vanishing curse. He also starts
to suffer from delusions of grandeur - thinking he might run for Lord Mayor.
The group visit Skie's Treasury and meet with Skie
Aldersun to purchase some magical items.
DAY TEN
Kazmojen's Bazaar
The next day the group meet up to resume their quest. Brother Antoninius
however declines to join them. Shortly after descending the lift, the group
fight a creature polymorphed into an ogre, along with some sort of animated
sculpture - and sadly, the paladin Rohuland Gralabaster dies.
Fario and Fellian take his body back to the Church of St Cuthbert. The group
then rescue a young monk named Cyprianus
(OOC: a new PC) from some hobgoblins. Sorely wounded, the group head back to
the surface again and sell some loot, as well as go to the Church of St Cuthbert
for some healing. They move quickly, and manage to return to the Malachite Fortress
before anyone spots that they had been there, Fario and Fellian rejoining them.
Further on, they rescue some more of the kidnapped residents of Cauldron, and
Fario and Fellian escort the ex-slaves back to the surface. A cunning plan is
hatched to poison Kazmojen, who they interrupt in the middle of trying to sell
a child slave (Terrem Kharatys)
to an durgar underdark merchant named Pryllak. A beholder
pops into being and tells Kazmojen that Terrem was taken by mistake from the
orphanage, and needs to be returned. It then disappears with the child. Kazmojen
doesn't succumb to the poison trick, and a battle commences. A new woman named
Pruearyn (OOC: a new PC), having
followed the party down from Cauldron, joins them in trying to take down the
boss of the slaving gang. The half-elf Fario dies at the half-troll's hands.
Eventually, Kazmojen is subdued, and the surviving slaves who hadn't been sold
were rescued. Lady Taryn found the fight too much danger for
her and left the party.
The group return to Cauldron with the rescued slaves. Fellian heads off to deal
with the dead Fario.
DAY ELEVEN
Aeofi has also succumbed to "The Vanishing", which Zephaniah believed
was the result of a cursed wand they had been using, she gets a remove curse
applied at the Church of St Cuthbert. One of the rescued slaves, a dwarf by
the name of Biren Starseeker (OOC:
another new PC!) chooses to join the group for a while. Zephaniah tries to adopt
the child Terrem, whom the beholder had returned to the orphanage...
definitely a puzzle there still!
DAY TWELVE
Aeofi receives a Lesser Restoration spell to cure the Vanishing curse more quickly,
and the group, now consisting of Kollin, Aoife,
Zephaniah, the monk Cyprianus,
the woman Pruearyn and
the dwarf Biren, go back down
into the Malachite Fortress to explore it further, seeking Kazmojen's treasure
and the vanished durgar. Here, they defeat a large mimic and get the treasure,
before returning to Cauldron, selling stuff and re-equipping.
Chapter Two -
Drakthar's Way
DAY SIXTEEN
Hunting Goblins
A few days later, Zephanianh receives an invitation to meet with the Captain
of the Town Guard (Terseon Skellerang)
who asks the party to help the town deal with a goblin infestation... They manage
to obtain the head of Kazmojen, and use a Speak with Dead spell on it - Kazmojen
reveals that a certain "Vervil Ashmantle" was his contact
in Cauldron, and that Orbius was the name of the beholder that stopped
him selling Terrem.
DAY SEVENTEEN
The next day they seek more information about the clues they've found. Zephaniah
unsuccessfully visits Bluecrater Academy and the public records office. They
cast a spell to read some of the goblin graffiti, and decide to set up a trap
for the goblins. Aeofi manages to find out some info on Vervil Ashmantle,
learning that he is owner of Kingfisher Sendings, a messenger service which
is based in Kingfisher Hollow, the second largest settlement in the area, about
20-25 miles east of Cauldron.
DAY TWENTY TWO
It takes 7 cold and wet nights before their patience pays off, and they manage
to capture/kill some goblins. They discover
that the goblins are already charmed by some more powerful being - a bugbear
wizard named Drakthar in a dungeon complex below the Bathhouse. After
dropping off the captive goblins to the Town Guard (and letting the charmed
one go), the group meet a woman - specifically the same female member of the
Last Laugh who had tried to scare them off right at the beginning. Zeph starts
to arrange a meeting to chat more, but Aeofi stirs up trouble instead. After
the woman gets away, the group move on to the Bathhouse, where the dwarven owner
(Orak) reluctantly lets them in, and
lies about having seen goblins recently. As they talk to Orak, four were-rats
transform on the far side of the street. The group hurry inside, but the were-rats
follow them. They are helped by a passer by, Iannis,
a priest of Fharlangh. Pruearyn seems to just disappear, obviously
scared off by the goblins and were-rats. They visit the Church of St Cuthberts
and get some belladonna, to help combat the on-set of lycanthropy. Iannis has
become infected however, and Jyana suggests they go to the temple of Kord to
see a more powerful priest to help with his curse. Aeofi and Zephaniah argue
about his proposed meeting with the woman from the Last Laugh.
DAY TWENTY THREE
The next day, they meet a dwarf, Bordrick,
on the steps of the temple to Kord, who introduced them to High Priest Asfelkir
Hranleurt. The High Priest couldn't help Iannis, but suggested that Bordrick
join them, which he does. The High priest also suggests they seek help at the
Cathedral of Wee Jas instead. The group visit the Cathedral, where a terse cleric
makes them wait, only to say "come back tomorrow morning - WITH the money!"
As Zephaniah isn't feeling well, Iannis diagnoses him as having picked up some
sewer rash or something from the wererats, and puts him to bed after a cure
disease and restoration spells. By next morning, he is feeling better.
DAY TWENTY FOUR
The following morning, Iannis gets a remove curse from the Cathedral of Wee
Jas, hopefully healing him of the lycanthropy. Early afternoon, Bordrick attends
Orak's bathhouse to "check him out." Convinced that he is acting suspiciously,
Zephaniah goes invisible and studies the place and Orak. He detects that Orak
IS under some sort of magical supernatural charm spell... The group warn off
other customers, and then confront Orak once the bathhouse is empty. Orak denies
everything, but is subdued and tied up. Using a key from Orak, the group, now
comprising Aeofi, Kollin, Zephaniah, Cyprianus,
Iannis and Bordrick)
go through a circular iron door and decend into some dwarven tunnels. Bordrick
trips an alarm, and the group are attacked by a group of goblins, which they
manage to dispatch. Aeofi, makes some excuses and heads off
to sell the equipment looted from the goblins, saying she will be back later.
(OOC: Exit stage left Aeofi's player) The group continue to explore,
coming across more goblins hiding in a store-room. The rest of the group find
a room full of neatly made beds close to the stairs up, and decide to hole up
for the night there, but not before Cyprianus returns to the surface to sell
some of the goblin equipment they have found and take the collected goblin ears
to Captain Skellerang for payment. He returns with some more healing potions
from the Church of St Cuthbert and the group settle down for the night.. It
is not a peaceful sleep however, as they are disturbed by some goblins sneaks,
which were also dispatched along with a worg,
though it was a close run thing, and Cyprianus nearly died. After the battle,
the group decide resting up in the bath house would be a better place to rest
- which had been Bordrick's suggestion all along! :-) During the early hours
of the morning, the group are disturbed again, this time by some stupid goblins
knocking on the other side of the door. The door is opened, the three goblins
dispatched and the group return to their rest, sleeping late.
DAY TWENTY FIVE
It was almost lunch time when the party finally awoke, still tired from
their exerhtions. Kollin had picked up some sort of infection from the dirty
goblins, and Bordrick decides to stay and guard Orak, whilst Cyprianus takes
Kollin to the Church of St Cuthbert to see if he can be healed. Jenya Urikas
tells them that Aeofi has been found dead in a Cauldron alley, killed by a single
rapier wound. Rumour had it that she was assassinated by members of the Last
Laugh, Cauldron's notorious thieves' guild. People say that she tried to frustrate
a meeting of the Last Laugh in the low-cost inn "Minuta's Board"
a few days ago by spreading many false rumours. By three o'clock, the group
are ready to descend back into the ancient dwarf hold below Orak's Bath House,
and trooping down the stairs, the group continue their exploration, finding
a couple of goblin wizards and a magic cauldron for brewing potions. They also
find that some more natural looking caverns intersect with the dwarven built
halls, and when moving down one of them, discover that some stalagties are in
fact Darkmantles. A short way on from
that, and some goblins archers were spotted up on a high ledge. The group retreat
around the corner and Bordrick sets up the lantern to cast shadows as a decoy
as the group crept around the other way and came at the goblins from the rear.
This counter ambush is successful. They then come across a defiled temple to
Moradin. Returning to where they had left the lantern, the continue down the
natural cavern, only to be ambushed by three more goblin archers, a worg and
a group of goblin skirmishers. As the goblins and worg are dealt with, Drakthar
the Bloodmonger appears for the first time. He appears to be almost invulnerable,
and taunts the group, downing Iannis and then boasting he will return and kill
another of the group before he turns to mist and floats away. Kollin uses the
wand of healing and brings Iannis back from the brink of death, and the group
retreat to the surface, realising they needed additional help if they were to
destroy Drakthar. Back on the surface, Zephaniah visits Weer's Elixirs and
asks Vortimax, his old teacher, to identify some of the potions. Bordrick
tells the Gnomish owner of Skie's Treasury all that had happened, and the group
name themselves Cauldron's Companions. (OOC: Not "Zephaniah's
Minions!") Kollin decides to get back to nature and hikes out of the
city, and down into the forest around the dormant volcanoe. Here, he has a vision
and finds himself a new animal companion - a wolf he names Atara.
DAY TWENTY SIX
This day is spent preparing for the next trip down into the dungeon. Bordrick
spent most of his time with Orak, keeping the captive dwarf company, making
sure he was comfortable and not going hungry or thirsty. Zephaniah spent some
time copying spells into his spellbook, and Iannis spent some time making some
scrolls.
DAY TWENTY SEVEN
During the morning, Kollin returns to the group with Atara at his side. Now
as prepared as they could be, the group descend again into the dungeon, to face
Drakthar. Exploring the tunnels beyond where they were ambushed last time, they
discover a human wizard and a tiefling female - whom they subdue and attempt
to question. The human is named Chorlyndyr
and the tiefling Kallev. They claim to be
in the complex to negotiate with Drakthar, but refuse to admit on whose behalf
they are negotiating. They are left bound and tied whilst the group move on.
Another pair of goblin archers are spotted on room is found with a bone
throne in it. Moments later, Drakthar appears, with swarms of rats around
him. The throne animates and starts to attack. Zephaniah traps the rats in a
web, and Cyprianus and Bordrick destroy the throne. Iannis calls upon the power
of his God and turns Drakthar, who turns to mist and flees. The party start
to chase after, Bordrick and Iannis taking a short cut through a room with a
goblin shaman and a couple of shocker
lizards. After a tense chase, Drakthar solidifes again, and the group attack
him again. Cyprianus's blows have the most telling effect, slowly disabling
the vampire. Too late, the vampire tries to become gaseous and flee, but Cyprianus
has drained so much of its dexterity, it cannot move. When it next turned into
solid form again, intending to use some of its other powers, Zephaniah quickly
drove a stake through its heart, killing it. Bordrick decapitated the corpse,
and the group picked up their prisoners and took the body back to the surface.
A grateful, and no longer charmed Orak was released, and the group then went
to visit Captain Skellerang to hand over the prisoners. The group then moved
on, taking the wrapped body of Drakthar to the Church of St Cuthbert. Runners
were sent out, and the bell tolled, and a crowd arrived to witness the public
destruction of Drakthar's body. Zephaniah, who had expressed an interest in
running for Mayor one day, had felt the extra publicity wouldn't harm, and made
a speech. Bordirk also spoke out on behalf of Orak, making sure that he wouldn't
be the subject of rumours and that his business would survive. Cyprianus, having
had some of his life force drained by Drakthar, had the effects negated by a
spell from the Church.
DAY TWENTY EIGHT
Following an interrogation of Chorlyndyr and Kallev, which revealed that
they were both effectively mercenaries, who had been sent into "Drakthar's
Way" - the name given to the underground complex of tunnels that led from
outside the city to the old dwarven halls under Orak's bath-house - to negotiate
passage of a number of mercenaries who were supposed to be going into the employ
of one of the city's nobels as "body-guards". The mercenaries were
to come from a company run by an Ogre Mage known only as the "Blue Duke".
Apparently they had a third companion, a named Xoden Nightshield who was missed
in the caverns. The Companions decided that if they wanted any chance of finding
anything valuable that Drakthar might have had, they needed to make a move quick
- before it was pilfered by any stray goblins or even this Xoden fellow. Gathering
their gear, they decended again in Drakthar's Way, this time finding a cavern
off Drakthar's old Throne room that had a dire bat in it. The bat was subdued,
and Drakthar's treasure trove was discovered beyond - as well as a consealed
grave where he presumably rested. The group continued on, deciding to explore
the rest of the complex and follow the caves - hoping to perhaps track down
Xoden. Scouting ahead using his dark vision, Bordrick got caught by some green
slime, though it was scraped off before it could kill him. He was severely weakened
though. A short way on from that, the group encountered Xoden
and some half-orc mercenaries. Bordrick tried to bluff things, pretending to
be Orak, but eventually Xoden spotted the ruse and ordered an attack. Zephaniah's
timely web spell caught all their enemies (bar one goblin who was dispatched
by a magic missile spell). Xoden was cut free from the web and the half-orcs
told to return to the Blue Duke and find business elsewhere. The group returned
to the surface, Xoden was handed over to Captain Skellerang for questioning,
though it seemed clear that both he and Chorlyndyr would probably be released,
since although they had been associating with an obviously evil power (Drakthar),
they had committed no particular crime.
Chapter Three - Flood Season
DAY THIRTY ONE
Meeting the Competition
A few days later, Zephaniah's held a street party outside his parent's home
(the Radcliff Residence) to celebrate the success of the Cauldron Companions
in their most recent adventure. At the party, the group meet a young halfling
bard who shows an interest in hanging around with them to "get material
for her new songs and tales". As the evening goes on, Zephaniah is confronted
by four guests who style themselves as adventurers, calling themselves the Stormblades.
They are Annah
Taskerhill (daughter of one of Cauldron's most important nobels, her father
Ankhin is reportedly a close personal friend of the lord mayor), Cora
Lathenmire (her parents are well-known weapon traders and employ a number
of smiths in town), Todd
Vanderboren (his adoptive parents are among Cauldron's newest) and Zachary
Aslaxin II (his parents run a high-class inn called 'The Coy Nixie' near
the eastern gate of Cauldron). They were obnoxious.
DAY THIRTY EIGHT
Flood Festival
About a week later, the city of Cauldron started to prepare for the Flood Festival
- a celebration that takes place at the begining of the monsoon season. The
city, built on the sides of what is effectively a huge bowl, tends to suffer
from flooding in the rainy season. Several decades ago, the flooding had got
so bad that the clergy of the various churches banded together and created a
number of "wands of control water" to use the following year. The
use of these in wands the following season was so successful that the city erupted
into a massive festival. In the years that followed, this became a tradition
known as the Flood Festival, starting earlier and earlier each year until it
was starting before the first rains had actually fallen.
The group had spent some time enjoying the festival, which culminated in a masked ball (held at the Coy Nixie) for the nobility - the theme of which was based on the history of the region - the founders of the city or the demons they defeated. In light of their recent service to the city, Cauldron's Companions were also invited. Zephaniah attended masked under illusionary magic to appear to be Nabthatoron, the legendary demon defeated by Surabar Spellmason - one of the founding fathers of the city and now played by Zachary Aslaxin II. Bordrick attended with Skie as his guest, Zephaniah's guest was also masked by illusion to appear to be a succubus. (Ed: Never did find out who she was, though I suspected Jil of the Last Laugh!)
DAY THIRTY NINE
Sarcem's Sending
The next morning, the group recieve an urgent summons from Jenya Urikas at the
temple of St. Cuthbert. The message says that she's been in contact with high
priest Sarcem Delasharn and that he needs immediate assistance. More specifically,
he was under attack whilst on route back from Sasserine where he had acquired
eight wands of control water that the city would need in the coming days and
weeks as the rainy season progressed.
Death at the Lucky
Monkey (Map of
surrounding area)
Agreeing to help, the companions quickly gather their belongings
and ride out to the Lucky Monkey (map layout)-
a large inn nearly a day's ride from the city on one of the main roads through
the jungle. Once there, they discover that the inn's occupants have been slaughtered,
and that the perpertrators are still there - drinking themselves stupid and
wrecking the place. Entering via the rear entrance, the group encounter the
were-baboon leader together with his
trained baboons. They defeat him, and then head for the basement - where, after
defeating some more of the bandits they discover a half-drow woman named Shensen
Tesseril hiding there. She told of a woman with flaming red hair and facial
tattoos who led the attack on the Inn. The rogues and hill-men captured in the
battles to retake the inn confirmed this. The group also found a holy symbol
apparently dedicated to three evil gods - Vecna, Hextor, and Erythnul.
DAY FORTY
Not wishing to travel during the night, the group stayed in the inn, Bordrick
refusing to sleep and instead keeping a close eye on their prisoners - all secured
safely in the basement. The next morning, Zephaniah and Bordrick stayed at the
inn, whilst the others hurried back to Cauldron with Sarcem's body to fetch
the town guard. Late that evening, Elijah (Zephaniah's new cohort), arrived,
having ridden out from Cauldron almost immediately that the others arrived back.
DAY FOURTY ONE
Hunting for
the Wands
On the afternoon of the next day, the city guard arrived from
Cauldron to take charge of the prisoners. A tired Bordrick, with Zephaniah and
Elijah in tow returned to the city, where they met up with the rest of the Cauldron
Companions. They had already done some asking around town, and put a possible
name to the red-headed woman behind the theft of the wands - one Triel Eldurast
- a woman who used to be a member of the town guard before murdering her fellow
guards and fleeing. Also a worshipper of Hextor apparently. A suggestion was
made that Jenya at the Church of St Cuthbert might be able to cast some sort
of divination that would help them, and Iannis and Bordrick went along to ask
about it.
Jenya, now the new high priestess, used a holy relic - a mace called the Star of Justice - to ask the question "Where should Cauldron's Companions go to find the stolen wands?"
"The Tipped Tankard Tavern is not only a good place to get a drink. Not all of the cooks there know only about recipes. And not all have only meals to sell" was the holy answer. That evening, the group arrived at the Tipped Tankard Tavern, and Hathar asked to speak to the cooks. One of them came out and offered to sell some information about the location of the wands - and arranged a mid-night rendezvous the following night.
Information for Sale